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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.25 11:23:00 -
[1]
zzzzzzzz go and fly it a bit more because atm you have no clue...
But as we are in "lets imbalance the perfectly balanced commmand-ships line" id say add 2 mids to sleipnir to help it tackle.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.25 11:35:00 -
[2]
I do fly abso, astarte and sleip (+nighthawk on other account). I think you still have no clue.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.25 13:38:00 -
[3]
Edited by: Deva Blackfire on 25/03/2008 13:40:32
Quote: The Abso needs something, as its slow, its tank is sub standard when it fits for any damage and its damage is sub standard if it fits for any decent tank.
I was trying to be nice to you and advised you to fly more. Now i wont be nice: you are pretty dumb.
Astarte fit for gank has almost no tank. Astarte fit for tank has pityful damage output.
Sleipnir fit for tank is pretty slow and both astarte and abso can kill it before it gets out of scram range. Sleipnir fit for gank usually has laughable tank (gank+speed is setup used most often). But in both cases said sleipnir has even less slots available to fit tank than abso/astarte.
No, adding another turret wont "balance" it. It will make abso into most unbalanced field command ship as Eos was before (compared to fleet commands). Atm abso damage is tad lower than astarte but has much better range (hits up to 24km with full scorch damage compared to astartes 16km with half damage form null).
If you had half a brain you could understand that thanks to this abso can keep out of web range and still deal damage. And yes - abso is tad faster than battleships thus it can both dictate range (and flee when things go bad) and deal full damage. Astarte needs to get into web range which is "do or die" approach.
As for "it cant tackle" part: mwd/scram/injector - i can tackle battleships and BCs pretty well in this. If you want to tackle cruisers bring cruiser. Otherwise i can cry that my carrier cant tackle well.
In field setup abso's tank is one of meanest tank you can meet. Surely, max-tank setup NH or Sleip can outtank it but you will NEVER see them in combat. Why? Because noone uses ALL mids for tank on those ships. Abso can use all lows for tank if it wishes to thus becoming one of heaviest tacklers in game.
But i guess you fly it and you should know this.
Also: your proposed change will make it deal same damage as astarte. So... where will astartes "gank" go? Especially when abso will have both "tank" and "gank"?
Oh yea one more thingy: whats your command ship skill level? And gunnery levels? And engineering (including overheat) stuff? If they arent all at lvl5 you have no place to complain at all.
EDIT: yeh one thingy i forgot. In GANGS (place where you take more than your sorry butt into combat) while RR takes part abso is even better due to resists bonus. Resist>rep amount when using logistic ships on you.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.25 21:00:00 -
[4]
Originally by: Dreadpilot Roberts
Originally by: Deva Blackfire I do fly abso, astarte and sleip (+nighthawk on other account). I think you still have no clue.
I also do fly abso, astarte and sleip. And I think he has a point. Not with the -1 med but with the +1 turret slot. It's a "meh" command ship atm. It can gank+tank reasonably well but it cant solo well, as it should be lol. A +1 turret slot would compensate for the gimped dmg output (due to damage types) imho.
With +1 turret slot abso will deal damage EQUAL to astarte. And with its damage types (i advise you to check t2 ship line resists and you will understand why EM is second best choice after explo vs t2 ships) it will be much heavier hitter than astarte. Heavier tank than astarte + equal gank at same time? With better range? I dont think so.
Face it: amarr will NOT deal same damage as blasterboats using pulses because they have range. We already have tad broken zealot (and not by being useless but being tad overpowered), no need to make same thing with absolution.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.03.26 08:02:00 -
[5]
Originally by: Dreadpilot Roberts
Since when are heavy pulse II dealing the same damage as heavy neutron blaster II's ? That's news to me lol... and no ... the gaps in ships tanks vary a lot. Only missile boats get to exploit those gaps right, and projectile turret ammo to some extent...
It deals "almost" same damage because abso gets rof and damage compared to 2x damage. Also im comparing sensible setups (this means 3 neutrons 4 ions on astarte + 2 magstabs and dualrep). And even in setup above astarte's tank is much weaker than absolutions (dont believe me? get maxskill astarte and maxskill absolution, set them 1km apart and start blasting, abso wins everytime).
Again - you ignored range advantage of absolution which enables it to deal damage up to 24km while staying far from web range.
As far as resists go - on t2 armor tanked ships EM is usually second worst resist (all ships have explo hole except for amarr which have thermal hole instead - but even here EM is second lowest resist). Ofc minmatar are exception due to racial t2 resist bonus on EM (but who armortanks t2 minnie ships anyways? ).
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